Comparison of Alternatives¶
There are plenty of other open source C++ units libraries, many quite well established. However, the tradeoffs required to use these libraries can be so significant that many people can’t or won’t use them. For example: the compiler errors may be inscrutable or overwhelming; the compilation process may become unacceptably slow; or, the required C++ standard may simply be too new for a user.
Au is an accessible, production-tested alternative. We provide a number of rare or outright novel features, with a small compile time footprint — and we’re compatible with every C++ version back to the mature and widely available C++14 standard. Key features include:
- Fully unit-safe APIs, on both entry and exit.
- The “safety surface”: conversions that adapt to the overflow risk based on both conversion magnitude, and storage type.
- Highly composable “quantity maker” APIs make it easy to both compose new units, and apply unit prefixes, on the fly.
- Human-readable and concise compiler errors, via strong typenames for units.
- Flexible
Constanttypes with perfect conversion policies. - Abbreviated construction via both unit symbols and user-defined literals.
- The
Zerotype: novel, fluent handling of construction, comparison, and sign handling for quantities. - Ease of migration (both to and from Au): with minimal setup, we support bidirectional implicit conversions with equivalent types from any other units library.
- Support for single-header-file delivery, but with easy customization of units and features to include.
- Proven track record supporting embedded applications as first class citizens, via such features as
our safe handling of integer Rep, treating all Reps on equal footing, and our easy ability to
exclude expensive
<iostream>support. - Intelligent, unit-aware functions for rounding and computing inverses.
- Minimal friction by using a single, short namespace: everything’s in
au::.
Alternatives considered here¶
We’ll consider several of the most prominent alternatives in more detail. While there are many more libraries, the ones we consider here are included for being especially pioneering or popular (or both). Here, we list those libraries, indicate which version we considered, and say a few words about why we included it in the analysis.
- Boost Units (version:
1.2, from Boost version 1.89.0)
- One of the longest-standing C++ unit libraries, and the most prominent pre-C++14 option.
- nholthaus/units (versions: 2.3.5, and 3.6.1)
- Kicked off the revolution in modern (that is, post-C++11 watershed) units libraries.
- Its laser-sharp focus on accessibility and low friction have made it probably the most widely used C++ units library to date.
- We assess the 2.x and 3.x lines in separate columns, because they are effectively
different libraries.
- 3.x requires C++23 (2.x targeted C++14), renames the core vocabulary, and closes a large number of long-standing gaps.
- 2.x has been archived as of August 2026 (branch
archive/2.3.5), but we retain it because it is very commonly used in the wild.
- If you are choosing today, the deciding question is usually simply whether you can meet the C++23 requirement. If you can’t, the 2.x column is the one that applies to you — and it now describes an unmaintained library.
- bernedom/SI (version: 2.5.4)
- A newer, C++17-compatible offering with a large number of GitHub stars.
- mp-units (version: 2.5.0)
- A library designed to take full advantage of ultra-modern (that is, post-C++20 watershed) features, such as concepts and non-template type parameters (NTTPs).
- mp-units is leading the efforts towards a standard C++ units library, both by field testing new API designs, and by coordinating with the authors of other leading units libraries.
Detailed comparison matrices¶
Here’s a more detailed comparison to the alternatives listed above. We’ll use the following legend1:
| Legend | Lacks feature / poor support |
Fair / basic support |
Good / solid support |
Best support (of libraries considered here) |
|---|
Obtaining the library¶
These are the first criteria to consider. They will tell you whether you can even use the library at all, and if so, how hard it will be to obtain.
| nholthaus | ||||||
|---|---|---|---|---|---|---|
| Boost | 2.x | 3.x | bernedom/SI | mp-units | Au | |
C++ Version CompatibilityThe minimum C++ standard required to use the library. |
C++98 | C++14 | C++23 | C++17 | C++20 | C++14 |
Ease of AcquisitionEase of including this library in projects using a wide variety of build environments Examples of things we look for:
|
Part of boost |
|
|
Available on conan | Available on conan and vcpkg |
|
Note
These ratings are written with all users and projects in mind. Keep in mind that what matters for you is your project.
For example: mp-units gets low accessibility ratings because of its steep C++20 minimum requirement, and its dependence on a package manager to make the installation easy. However, if your project is already compatible with C++20, and already uses conan, then these “low” ratings would be completely irrelevant for you.
The same goes for nholthaus 3.x, whose C++23 requirement is the steepest here: if you’re already on C++23, that rating simply doesn’t apply to you. Note, though, that this one cuts both ways. Because the 2.x line is now archived, a project that can’t move to C++23 no longer has a maintained version of this library to choose.
Generic developer experience¶
Next: how will this library change the generic developer experience? Leaving aside any library features, conventions, or implementation strategies, there are two main impacts to developer experience.
-
Your program will take longer to compile, because the compiler is doing more work to produce essentially the same program.
-
You will get more compiler errors that developers will need to understand and fix.
These costs purchase significant benefits, but we still want them to be as small as possible.
Tip
Note that Au is the only units library that provides both readable compiler errors and fast compilation times!
| nholthaus | ||||||
|---|---|---|---|---|---|---|
| Boost | 2.x | 3.x | bernedom/SI | mp-units | Au | |
Compilation SpeedThe extra time the library adds to compiling a translation unit, compared to no units library.
|
Comparable to Au; sometimes less, sometimes more | Very slow (adds multiple seconds), but can be greatly improved by removing I/O support and most units |
|
Overall speed champ: roughly 2/3 the penalty of Au and Boost |
|
|
Compiler Error ReadabilityThe ability to understand errors when the library catches a mistake it was designed to catch.
|
Infamously challenging | Positional dimensions |
|
Alias for unit template | Pioneered strong typedefs for units |
|
Ongoing maintenance¶
The last thing to consider before diving into features is how the library will evolve over time. There are two extremes that a production-worthy library must avoid:
- Changing too much, especially when a new version forces a monolithic, codebase-wide change.
- Changing too little, especially when the library becomes unmaintained or abandoned.
These opposite extremes have the same effect: they lock you into an old and ever-aging version of the code, depriving you of bugfixes and improvements. The ideal library would be one that is actively maintained, but that respects its production users and makes upgrades as smooth and incremental as possible.
| nholthaus | ||||||
|---|---|---|---|---|---|---|
| Boost | 2.x | 3.x | bernedom/SI | mp-units | Au | |
Actively MaintainedDoes the library respond to issues? Is it continuing to receive regular commits? Does it put out new releases, ideally at least once per year? |
Long unmaintained. |
No longer maintained.
|
|
|
|
|
Smooth UpgradesThe ideal library...
|
Not Applicable: |
|
|
No evidence of user-reported issues with upgrades |
|
As incremental as possible:
|
Known best practices violations¶
Users have a right to expect that a units library follows standard best practices: both for C++ specifically, and for programming more generally. Any violations of this expectation should be catalogued explicitly, so that users can be aware of them. This final generic category gives us a place to do that.
Note that the expected state for every library is an empty state: either grey (“N/A”) for libraries we haven’t assessed in detail, or blue (“good”) for libraries we’re more familiar with. Any library with a non-empty cell can improve their rating by fixing the issues.
Warning
A blue cell means “we don’t know of any”, not “we audited this library and found none”. We are not in a position to audit libraries in depth for best practices. Any issues we do find are generally discovered incidentally, while researching other rows.
Read an empty cell as absence of evidence, not evidence of absence.
| nholthaus | ||||||
|---|---|---|---|---|---|---|
| Boost | 2.x | 3.x | bernedom/SI | mp-units | Au | |
Known best practice violationsDepartures from the rules C++ programs rely on: operators that don't mean what the language says they mean, undefined behavior, etc. |
|
|||||
Library features¶
At this point, you’ve assessed:
- whether you can use each library at all;
- how hard it will be to add to your project;
- what costs you’ll pay in developer experience if you do;
- how you can expect it to evolve over time;
- and, whether any of them is known to break the rules.
Now we’re ready to compare the libraries “as units libraries” — that is, in terms of their core features.
Note
The features are listed, very roughly, in order of importance. Counting up the colors in each column won’t give an accurate picture. The rows near the top matter more — sometimes, much more — than the rows further down.
Of course, what matters the most for you are your use cases and criteria!
| nholthaus | ||||||
|---|---|---|---|---|---|---|
| Boost | 2.x | 3.x | bernedom/SI | mp-units | Au | |
Conversion SafetyGuarding against unit conversions that are likely to produce large errors. (For example: we can convert an integer number of feet to inches, but not vice versa.) |
Integer Reps unsafe |
|
Integer Reps unsafe |
Policy consistent
with std::chrono library
|
Meets `std::chrono` baseline, plus:
|
|
Unit SafetyThe ability to judge the unit-correctness of every individual line of code by inspection, in isolation.
|
.value() documented as unsafe; the safe route is
q.to<meters>().value()
|
Only contains unit-safe interfaces | Only contains unit-safe interfaces | |||
Low FrictionHow easy it is to develop with the library. Criteria include:
|
|
|
|
|
|
|
ComposabilityThe ability to fluently combine the abstractions for units and prefixes to form new units on the fly. |
|
No |
|
No |
|
|
Unit-aware I/OThe ability to print quantities along with information about their units. Examples:
|
|
|
|
|
|
|
Mixed-Rep SupportThe ease of freely mixing different storage types ("Reps") in the same program. |
Possible, but user-facing types use a global "preferred" Rep. |
Types name their own Rep (meters<int>); the global default applies
only to meters<>
|
||||
Unit-aware mathUnit-aware versions of common mathematical functions (`max`, `abs`, `sin`, `round`, and so on). |
|
|
|
No |
|
|
Generic DimensionsThe ability to write (template) functions that operate on any dimensionally consistent inputs. (For example, a function that takes any length and time quantities, and returns the appropriate speed quantity.) |
Generic templates, constrained with traits | Generic templates, constrained with traits |
|
Generic templates, constrained with traits |
|
Currently clunky. Could be better by adding concepts in extra C++20-only file, without compromising C++14 support. |
ExtensibilityHow easy it is to add new units, dimensions, or systems. |
Can add new units and dimensions |
|
|
Can add new units and dimensions | Can even handle, e.g., systems of "natural" units | Can add new units and dimensions |
Ease of MigrationSupport for two migration use cases:
|
No interop with other units libraries | No interop with other units libraries |
|
No interop with other units libraries |
|
|
Point TypesSupport for "point-like" quantities, also known as "affine space types". |
absolute
wrapper for unit, but no point-specific conversion safety
|
|
|
None; would be hard to add, since units conflated with quantity type |
|
|
MagnitudesThe features of the representation for different units' sizes. Key features include:
|
Close: lacks only irrationals, basis, and instance arithmetic. Ahead of its time! |
std::ratio plus a pi exponent: good angle handling, but overflows when
compounding (cubed<pico<meters_>> fails to compile)
|
`std::ratio` only, with no solution for pi | Full support for Magnitudes | Formerly, Au alone was best, but we shared Magnitudes with mp-units | |
Embedded FriendlinessSupport common embedded use cases. Key examples include:
|
Assumed to be good, based on mixed-Rep support |
Can trim by excluding <iostream>, but integer-Rep support is poor.
|
Assumed to be good, based on mixed-Rep support (now safe for integer Rep) and
droppable <iostream>
|
|
Assumed to be good, based on mixed-Rep support |
Best choice of all:
|
Abbreviated constructionThe ability to construct a Quantity using the symbol for its unit.
This is most commonly done with user-defined literals (UDLs), such as
|
User-defined literals (UDLs) |
|
User-defined literals (UDLs) | Unit symbols | Unit symbols | |
Linear algebraGood interoperability with matrix and vector libraries, such as Eigen Historically, libraries could work with Eigen only if Eigen was patched: Quantity types break several of Eigen's deeply embedded assumptions. |
Eigen interop released in
3.5.0: a "linalg-on-units" approach It inverts the usual nesting: the unit is the Eigen scalar
(Eigen::Matrix<meters<double>, 3, 1>).
|
|
|
|||
Rep VarietyThe range of different storage types ("Reps") permitted.
|
Supports custom numeric types | Effectively floating-point only (integer types unsafe) |
|
|
Well defined Representation concept |
|
Zero
Quantity support for constructing from, and comparing with, |
Guidance: use default constructor to construct, but no special facility for comparison |
Supports copysign(), but comparing a quantity to 0 is
ill-formed
|
No special construction or comparison |
|
Can use ZERO
to construct or compare any quantity
|
|
AnglesFirst-class support for angular quantities, including degrees and radians. |
Curiously imprecise pi value |
|
Simultaneous support for both strongly-typed and "pure SI" angles | |||
Physical constants
|
Includes built-in constants as quantities | Built-in constants as quantities (2018 CODATA values) | "Faster than lightspeed" constants |
|
||
Non-linear scales (such as dB)Support for logarithmic "units", such as decibels or nepers |
|
|
Plan to support someday; see #41. | |||
Quantity template parametersThe ability to use quantity values as template parameters. |
|
|
|
|||
Negative unitsCorrectly supporting units, constants, and magnitudes that are negative: so, larger stored values correspond to smaller quantities. |
A negative conversion factor is accepted, but ordering then reflects the stored values rather than the quantities |
Unary minus on a magnitude, added on main for the CODATA constants, but
no negative units
|
|
|||
"Kind" TypesAny feature which supports robustly distinguishing between units that have the same dimension and magnitude. For example, "hertz" and "becquerel" both have the same dimension and magnitude as "inverse seconds", but some libraries may prevent users from mixing them. |
|
No plans at present to support. | ||||
Explicit Systems of MeasurementSupport for different systems, each with their own (possibly incompatible) collection of dimensions. |
Single, implicit global system | Single, implicit global system. (Intentional design tradeoff: reduces learning curve, and makes compiler errors shorter.) | ||||
Abstract Units/Dimensions
|
Types exist, but conflated with quantity names |
|
No separate types for units |
|
|
|
Macro UsageAvoidance of macros, especially in user-facing code. |
Common in user-facing APIs |
The UNIT_ADD family is the only way to define a named unit. (3.x
can at least name a derived type macro-free, with decltype.)
|
Very few, and confined to implementation helpers |
|
|
|
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Users may have expected a “traffic light” style, green/yellow/red color scheme. However, these traditional color schemes have poor accessibility for colorblind readers. The present color scheme was designed to be colorblind-friendly. ↩